We updated many built-in fixture profiles to take advantage of this feature. The +/– and Arrow keys change the value in sensible intervals. ![]() You can also enter actual values with the keyboard when the property is selected. Sliders for custom fixture properties now display the actual value (rather than a percentage) in many cases.In many cases effects continue seamlessly when the duration, speed, and other parameters change.If a fixture has segments of beams which are controlled together, effects will now treat each segment as a single pixel.Cues with a higher priority override the relative effect. Changed the workings of relative Position effects: Effects with the Relative option are applied “on top” of cues with a lower priority. ![]() Added Duplicate command to shortcut menu for pattern samples.Where necessary, existing effects are automatically updated so they behave exactly as before. Changed the interpretation of the Duration parameter for Fill and Rain patterns so that adding or removing samples no longer affects the effect’s speed.Added option to include the fixture order in user-created effect templates.Added a command to spread the time offset evenly across pixels.any modifiers which affect the effect have identical values in both cues.both cues contain the same preset with an effect and.both cues belong to buttons which are attached to each other, or both cues are in the same cuelist.It’s now possible to continue effects across cues.Added “Random (Variable)” fixture order which changes each time an effect becomes active. ![]()
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